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COASTEROID

Coasteroid is a completely new spin on the theme park building genre. Inspired by RollerCoaster Tycoon, this game distinguishes itself by its unique setting in outer space allowing for theme parks on spherical worlds. This makes for coaster designs that utilize gravity in ways never seen before, which the player can easily fine-tune using a spline editor.

PROJECT DETAILS

 

Platform: PC

Tools used: Unity, Dreamteck Splines, Blender, Photoshop, Bandlab, Audacity

Team size: 1

Project started: 15-07-2023

Goals: design a new theme park builder with a unique selling point

Coasteroid started out two years ago as a solo project by aspiring Dutch game developer Noah Lip, following up prior personal projects such as Lumberjump and Street Racers. What began as a side programming experiment from a then third-year CMGT student has since evolved into an ambitious new take on the roller coaster & theme park building genre.

Currently Noah is working on Coasteroid full-time as part of his graduation assignment, with the intention of releasing it in early-access afterwards under publisher Not Final Games. Following this, development on the game will continue taking an exciting direction as Noah's journey into the game industry goes on.

Take a look at the current features:

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